Finally, Astrologian get a cure potency buff for Aspected Benefic. Bard, Machinist, and Summoner all see potency buffs to a few abilities, while Dancer gets a potency buff to Fan Dance and a damage reduction effect for Honing Dance. Relentless Rush also now reduces damage taken by 20%. Gunbreaker gets a buff to Rough Divide, where the No Mercy buff now increases damage dealt and healing potency by 20%. Yoshida got to Crystal Rank already and he’s only going to have an easier time. Finally, Soul Resonance grants Apocatastasis, reducing damage taken by 20% for 15 seconds. There’s still more! Fire IV, Flare, Blizzard IV, and Freeze have all had their cast times reduced from 1.92 seconds to 1.44 seconds. Paradox, a key action that deals damage and increases your target’s stacks of Astral Warmth or Umbral Freeze to maximum, now has two charges, rather than being an instant cast with a 15-second recast. Burst potency has been increased to 16,000 from 12,000. Astral Fire II, Astral Fire III, Umbral Ice II, and Umbral Ice III have all had their effect duration doubled to 30 seconds. It seems the problems he personally experienced are the ones being addressed first, because Black Mage has seen a ton of buffs in this patch. Apparently, his Black Mage is “Yoshi’p Sampo,” a character that has seemingly reached Crystal Rank. People have been joking about FFXIV creative director Naoki Yoshida appearing in the mode across all Japanese Data Centers. Right from the jump, there are a number of PVP action changes - likely focused on the new Crystalline Conflict mode. Not to mention the Data Center Travel system coming in Patch 6.18. “Bigger changes” include the Arkasodara tribal quest, new Custom Deliveries, and new Hildibrand Adventures coming in Patch 6.15. This patch is mostly balance changes and small fixes, with bigger additions coming later. Patch 6.11a is a pretty minor little addition. Check out some of our other FFXIV Endwalker guides here on GameSkinny.The Final Fantasy XIV team released patch notes for Patch 6.11a early this morning, and it looks to bring balance changes and the freedom to idle for all! If you’re expecting something earth-shattering for this patch, the tiny “a” at the end of the patch name should disabuse you of that idea. Sorry to disappoint if you were looking to dodge the current queues by staying logged in, but this time, it seems Square Enix were prepared with the AFK kick timer, not allowing players to skip it. The regular one, which was disabled through much of Final Fantasy XIV: Shadowbringers, was re-implemented earlier this year due to the influx of new players. It could be a month or two until Square Enix disables this new more strict AFK kick timer. The game will still prompt you that you are going to be disconnected for inactivity, and does so shortly thereafter unless you interact with the game in some way. If you know of the method people use under normal circumstances to get around the game kicking them out (which I am not going to state here), be aware that it currently does not work. Normally some players would say that there is a way to avoid it, but after the launch of Final Fantasy XIV : Endwalker - and probably for some time after - there is actually no way to circumvent the AFK kick timer. Final Fantasy XIV: Is It Possible to Avoid the AFK Kick Timer?
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